발키리 프로파일
페이지 정보
본문
| 코드 | 형식 | 의미 |
| 0 | `{0}` | 줄바꿈 |
| 1 | `{1}` | 새 창/페이지 (`<new/>`) |
| 3 | `{3,N}` | 글자 출력 속도/딜레이 (`{3,255}`=기본 리셋, 작은 N=느리게) |
| 4 | `{4,N}` | 글자 색상 (N=0~5) |
| 5 | `{5}` | 내레이션(화자 없는 서술) 시작 |
| 6 | `{6,a,b}` | 사운드/음성 트리거(계열2, 추정) |
| 7 | `{7,N}` | 글자 반복/간격 (`{7,1}`=리셋) |
| 8 | `{8,N}` | 글자 크기 (`{8,1}`=리셋) |
| 12 | `{12,a,b}` | 음성 재생 (a=인덱스, b=뱅크) |
| 14 | `{14,N}` | 변수 삽입(이름/수치 동적 치환) |
| 17 | `{17,F,0}` | 대기(wait) F프레임(연출 간격) |
| 18 | `{18}` | 대사 시작 플래그(추정, `「` 직전 빈출) |
| 19 | `{19,a,b}` | 초상화/화자 (`{19,255,255}`=없음) |
번역 항목 5,871개
| 원문 | 번역문 | 수정 |
|---|---|---|
| Voluptuous |
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| Vulgar |
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| Warfare knowledge. ⒤ Raises INT [Skill LV x 1]. |
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| Weakwilled |
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| What enemy will you fight? |
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| When struck down, character lays a curse upon his foe.⒤ Chance of happening increases with Skill Level. |
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| Whenever magic Special Attacks are performed,⒤ exchanges DME to reduce CT gauge to 2.⒤ Necessary DME changes with Skill Level. |
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| Whether by choice or fate is unknown, but due to the power ⒤ of the Dragon Gem, she is able to transform into a ⒤ dragon. However she has not yet realized that her ⒤ shape-shifting, a form of Necromancy, ⒤ is robbing her of her own identity. |
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| Who will learn Special Attack? |
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| Who will memorize spell? |
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| Who will practice attack? |
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| Who will use it? |
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| Wise |
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| Withdrawn |
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| Worrier |
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| Yearning |
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| You cannot go back further⒤ into the past. |
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| You've gone back 5 Periods⒤ into the past |
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| after |
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| decide |
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| for auto item⒤ Set priority |
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| gets |
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| learned |
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| memorize |
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| more can be sent |
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| time for a rest |
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| to Odin the All-Father? |
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| to cancel |
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| to pick #, |
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| to replace |
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| to select rest period |
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| to select, change # |
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| ⒤ <new/>⒤ Eval. |
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| ⒤ <new/>⒤ Regrets |
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| ⒤ <new/>⒤ Seal Value |
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| ⒤ <new/>⒤ #A. Reaction Skill |
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| ⒤ <new/>⒤ #B. Support Skill |
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| ⒤ <new/>⒤ #C. Attack Skill |
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| ⒤ <new/>⒤ #D. Status Skill |
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| ⒤ <new/>⒤ $Use ⒤ <new/>⒤ <ZERO>Hourglass of the Gods,⒤ Go back 5 periods. Okay? |
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| ⒤ <new/>⒤ %(Agility) |
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| ⒤ <new/>⒤ %(Attack) |
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| ⒤ <new/>⒤ %(Avoid) |
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| ⒤ <new/>⒤ %(Charge Turn) |
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| ⒤ <new/>⒤ %(Defend) |
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| ⒤ <new/>⒤ %(Dexterity) |
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| ⒤ <new/>⒤ %(Divine Materialize Energy) |
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| ⒤ <new/>⒤ %(Experience) |
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| ⒤ <new/>⒤ %(Hit Rate) |
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| ⒤ <new/>⒤ %(Intelligence) |
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